Shroom and Gloom tosses out standard deckbuilding tropes, serving up a roguelike where you fight—not just with cards, but by literally cooking up your foes. Here, you roast mutant mushrooms, stack attack combos, and whip up bizarre soups with game-changing effects. Decks don’t just grow, they mutate, letting weak moves stew into powerhouse plays, all amid a quirky, hand-drawn fungal underworld. Craving details on how puzzles, card upgrades, and culinary chaos blend together? There’s plenty more to chew on.
The combat deck is all about brawling with bizarre mushroom monsters, stacking attack cards, and—because why not—occasionally eating your enemies for health. Defense isn’t really the star of the show here; instead, players can roast, season, and even skewer foes, adding a culinary twist to the usual turn-based slugfest. Players can grow and modify cards infinitely, allowing even the weakest cards to become powerhouses over the course of a run.
Those roasted foes? They’re not just trophies—they become ingredients for soups that grant all sorts of game-changing effects. In fact, complex recipes crafted from defeated enemies allow for unique soups that can dramatically change how each run plays out.
Meanwhile, the exploration deck is the key to untangling the dense, fungus-choked labyrinth. These cards let players solve environmental puzzles, access new areas, and snag new weapons or abilities. The decks work together, so managing both battle tactics and navigation strategies becomes a juggling act, keeping the action unpredictable.
Both decks can be rebuilt and tweaked constantly, which means cards never stay weak for long. Low-level attacks can morph into devastating blows, and rare finds can be upgraded into near-mythical super-weapons. The possibilities for card growth are infinite, so players who love tinkering will find plenty to chew on—sometimes literally, given all the eating mechanics.
Visually, the game leans hard into its mushroom obsession. Hand-drawn art and quirky 3D environments set a tone that’s both eerie and oddly charming.
The theme isn’t just for show; every inch of the world, from enemies to puzzles, is dripping with fungal weirdness.