Why Timberborn’s Creators Refuse to Rush After Four Years in Early Access

Four years in Early Access, yet Timberborn’s developers refuse to rush their beaver city-builder. Their unconventional patience defies industry pressure while mastering water physics and preventing burnout. Would you wait for perfection?

Boredom at Ubisoft Sparked Clair Obscur’s Unexpected Creative Rebellion

Developer boredom at Ubisoft birthed gaming’s rebellious new child: Clair Obscur. When corporate routine suffocated creativity, renegade teams defied expectations. Management’s gamble on freedom paid off spectacularly.